How Long Did the Development of Undertale’s Iconic Yellow Phase Take-
How long was Undertale yellow in development?
Undertale, the critically acclaimed indie RPG developed by American game designer Toby Fox, has captivated players with its unique gameplay, emotional depth, and distinctive art style. One of the most intriguing aspects of this game is its development process, particularly the time it took for the game to reach its final form. This article delves into the question: How long was Undertale yellow in development?
The development of Undertale began in 2011 when Toby Fox, who was then known as Toby Fox, started working on the game as a hobby project. Initially, the game was titled “Deltarune” and was planned to be a simple RPG with a few hours of gameplay. However, as the project progressed, Fox became more invested in the game’s story and characters, leading to the expansion of the game’s scope and content.
During the early stages of development, the game was yellow in color. This choice was deliberate, as Fox wanted to create a visually distinct game that stood out from the typical RPGs of the time. The yellow color scheme also contributed to the game’s eerie and mysterious atmosphere. However, the yellow color was not the final choice for the game’s aesthetic.
Evolution of the Art Style
As Undertale’s development continued, Fox started experimenting with different art styles. The game’s initial concept art was inspired by pixel art, which was later replaced by a more detailed and vibrant style. This change was a response to the growing complexity of the game’s world and characters. The evolution of the art style also influenced the game’s color palette.
Despite the shift in art style, the yellow color remained a significant part of Undertale’s identity during its development. It was not until late 2013 that Fox decided to change the game’s color scheme. The decision to remove the yellow color was based on the need to create a more cohesive and visually appealing game. This change marked the beginning of the game’s final development phase.
Final Development Phase
The final development phase of Undertale took place between 2014 and 2015. During this time, Fox focused on refining the game’s mechanics, story, and characters. The game’s combat system, which features a unique “Tears” mechanic, was also developed during this phase. The Tears system allows players to choose between combat and conversation, adding a layer of depth to the game’s gameplay.
In addition to the gameplay improvements, Fox also worked on enhancing the game’s visual and audio aspects. The game’s soundtrack, composed by Darren Korb, was released alongside the game’s final version. The music played a crucial role in creating the game’s emotional atmosphere and enhancing the player’s experience.
Conclusion
In conclusion, Undertale’s development process was a journey that spanned several years. From its humble beginnings as a hobby project to its final release in 2015, the game went through numerous iterations and changes. The yellow color, which was a significant part of the game’s early development, was eventually replaced to create a more cohesive and visually appealing game. The development of Undertale is a testament to the passion and dedication of Toby Fox, who managed to create a game that has left a lasting impact on the indie gaming scene. How long was Undertale yellow in development? The answer is that it was a crucial part of the game’s early stages, but it was eventually replaced to shape the final product that players know and love today.