Are Commander Spaceships Open to Companions- Exploring the Allotment of Sidekicks
Are companions allowed in Commander?
In the competitive and strategic world of Commander, players often find themselves pondering the rules surrounding the use of companions. Commander, a format introduced by Wizards of the Coast, is known for its vast array of cards and diverse strategies. One question that frequently arises among players is whether companions are allowed in Commander. This article delves into the rules and considerations surrounding the use of companions in Commander, providing players with a clearer understanding of the format.
Understanding the Rules
According to the official rules of Commander, companions are indeed allowed in the format. However, there are certain restrictions and guidelines that players must adhere to. Firstly, companions must be chosen from the same Commander set as the player’s main Commander. This means that if a player has chosen a Commander from the “Commander 2017” set, they can only include companions from that set in their deck.
Companion Usage and Strategy
While companions are allowed, their usage can vary greatly depending on the player’s strategy. Some players choose to include a few key companions that complement their Commander’s abilities and overall strategy. These companions can provide additional support, synergize with other cards, or offer unique advantages in specific situations.
On the other hand, some players opt to include a larger number of companions in their deck, creating a diverse and dynamic team. This approach allows for more versatile gameplay and can lead to exciting and unpredictable matches. However, it’s important to note that using a high number of companions can also make the deck more complex and harder to manage.
Companion Interaction and Teamwork
One of the unique aspects of Commander is the emphasis on teamwork and interaction between companions. Players can strategically pair companions with their Commander to create synergistic effects and enhance their overall power. For example, a companion with the ability to tap and untap creatures can be a valuable asset for a Commander with a strategy that relies on tapping and untapping.
Additionally, companions can interact with each other, allowing for powerful combinations and interactions. Players must carefully consider the interactions between their companions to maximize their potential and create a cohesive and effective team.
Conclusion
In conclusion, companions are allowed in Commander, but their usage should be carefully considered based on the player’s strategy and the specific Commander chosen. While companions can provide valuable support and synergistic effects, it’s important to strike a balance between the number of companions and the overall complexity of the deck. By understanding the rules and leveraging the unique interactions between companions, players can create powerful and dynamic Commander decks that can stand out in the competitive landscape.